AbstractPlay for fortune, not honor, and lead a fledgling mercenary company in the this standalone installment of the action-simulator.
ESRB rating
 |
Violence |
Full descriptionMoney makes the world go around, and such is still the case in the year 3063. MechWarrior 4: Mercenaries picks up with the Inner Sphere embroiled in a civil war between the Federated Commonwealth and the Lyran Alliance. Hired muscle is in great demand. As the leader of newly authorized mercenary company your role is quite simply to satisfy the sudden demand for your "expertise," as well as to satiate your thirst for the almighty C-Bill. After gaining a sponsor from the likes of Wolf's Dragoons, Gray Death Legion, Kell Hounds, or Northwind Highlanders you're free to manage your own destiny, deciding what missions you accept, the supplies and resources you purchase, the pilots you hire, and more. Each sponsor brings specific benefits, such as higher levels of technology, better pay rates, and earlier access to certain weapons.
Spanning ten planets and more than 50 missions, players will have to carefully manage all available resources while still trying to turn a profit. Participating in and successfully completing missions brings rewards of money, salvage, and prestige, all of which become very useful during your campaign. Between missions, players need to perform basic management duties, not the least of which is weighing the costs and benefits of embarking on particular missions. Prestige is also important, as partially determines what future missions will be available. Away from the battlefield players are free to journey to Solaris VII, a world in which Mech combat is a gladiatorial sport, where skilled warriors can make a lot of money very quickly. Contests are organized by weight class (such as light, heavy and assault) and each battle takes place in one of three arenas: The Factory, Jungle, or Coliseum.
Over time, players can recruit and outfit a secondary lance and venture into battle with eight Mech units under their control. The multiplayer component allows up to sixteen players to compete on nineteen different maps, in solo or team play. New multiplayer game options include the ability to restrict teams according to the amount of money they've earned. Players can also track the success of different Clans, even to join forces with their favorites through the Zone.
MechWarrior 4: Mercenaries allows players to play for fortune, not honor, as they become leaders of a fledgling mercenary company in the latest standalone installment of the critically acclaimed MechWarrior action-simulator franchise. Players control 100 ton 'Mechs while leading up to seven other hired guns into the heat of battle in the quest for the all-mighty C-Bill.
Special featuresRepair existing Mechs and purchase new ones; hire new pilots as your company gains notoriety
Discover three different endings through a non-linear selection of 50 missions
Support for add-on 'Mech Paks