Search Toolbar |
| Browse Goozex |
Other Searches |
| Quick Searches |
| Advanced Search |
|
|
 |
|
|
|
 |
![]() |
AbstractThe wild boys of the SSC face hell again in this sequel to the hit third-person teamwork-based shooter, reuniting Salem and Rios as they're forced to survive in a city under siege. ESRB rating
 |
Blood, Language, Violence |
Full descriptionTwo-soldier teamwork overcomes a flood of violent opposition in Army of Two: The 40th Day, a sequel to developer EA Montreal's 2008 high-def debut. The mercenary heroes of the original console game, former Army Rangers Elliot Salem and Tyson Rios, return for paramilitary adventure in Shanghai, China, where a rival group of private military contractors has caused a massive disaster that threatens to destroy the entire city. As in the original Army of Two, cooperative tactics are a major factor in the play of the game, and the soldiers must work together in order to make their way past obstacles and to stand up to heavy assaults by outnumbering forces. Based the sequel for Xbox 360 and PS3, the PSP debut edition of Army of Two plays fast and fluid, with arcade-shooter styled action and simplified controls. Much of the 3D third-person shooting is from an angled, top-down perspective. An MMO-like aggro system allows players to manage the attention of computer-controlled enemies. One character may draw enemy fire, for example, while the other moves around to cause massive damage with an attack from the flank. Army of Two: The 40th Day's main story campaign can be played with a human partner over an Ad-hoc connection or with a computer-controlled teammate. Editorial reviewSource: Amazon Army of Two: The 40th Day for PlayStation Portable (PSP) is a top-down shooter based in cooperative gameplay. The first Army of Two game for PSP, it features series heroes, Rios and Salem, and and arsenal of co-op moves designed to open up strategies in the face of overwhelming odds. In addition, the game features weapon customization and upgrade systems, as well as online two-player cooperative play. Story Set a few years after the events of the original Army of Two game, Army of Two: The 40th Day features the continuing adventures of millitary contractors Tyson Rios and Elliot Salem. With the help of Alice Murray, their mission coordinator, they now run their own paramilitary business, known as TransWorld Operations (TWO). Working what seems to be a routine mission in Shanghai they find themselves surrounded by a force of competing private military contractors intent on running amok in the city. Will Rios and Salem survive? Will they be able to make a few bucks off a bad situation? All they have is each other to rely on. The power of Two comes to PSP. View larger. | Key Game Features - The Best Co-op Experience and Tactics - Army of Two: The 40th Day for PSP has been built from the ground up with a focus on an incredible cooperative experience. The result is an immersive co-op experience that lets you put your best two-man tactics to use whenever and wherever you want.
- An Epic Story - A carefully orchestrated series of mysterious catastrophes is dragging Shanghai, China to the brink of ruin, and now the Army of Two must fight their way through ravaged city districts as they try to beat the odds and uncover the secret of the 40th Day.
- Accessible Arcade Style Action - Army of Two: The 40th Day features the same feel of the console version, but wrapped up in more accessible arcade style gameplay.
- Two-player Multiplayer Support - Game supports up to 2 players in wireless multiplayer action via an ad hoc connection.
- Weapons Customization - Change your weapon in the heat of battle and adapt your firepower to the situation.
| Screenshots:  Co-op gameplay. View larger. | | |  Arcade style action. View larger. | |  Stunning environments. View larger. | |  Impressive firepower. View larger. | | | Special featuresSalem and Rios are back to battle in a heavily armed sequel
Play with a friend or a computer-controlled partner
Work together to survive enemy assaults and massive destruction
Perform pre-designed "playbook" maneuvers at any point
|
|
 |
|
|
| |
Members who requested this item also requested:
|
|