AbstractDeveloped by the creators of the BattleTech Universe and original MechWarrior game, MECHWARRIOR 4: VENGEANCE portrays the players' epic struggles to reclaim their birthright as they command an awesomely armed, 40-foot tall, 100-ton war machine across the remote battlefields of a hostile world. Packed with intense action, MECHWARRIOR 4: VENGEANCE places you in command of a legion of BattleMechs in a heroic struggle to liberate an oppressed planet. If you survive, you will have saved the planet. If you die, you die a hero. You will feel fear, but your enemies will know terror!
ESRB rating
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Animated Violence |
Full descriptionThe worlds of BattleTech are a familiar setting for fans of giant robots in massive, battle and destruction. MechWarrior 4: Vengeance was developed by the creators of the BattleTech universe and the designers of the very first MechWarrior game. This fourth full release in the series includes background stories and specifics that support these Mech battles with a detailed plot and comprehensive settings. As the last in a long line of brave MechWarriors, the player's character must lead his clan to victory and avenge the deaths of past generations.
MechWarrior 4: Vengeance features 30 missions on 15 different campaign maps. Battles take place in the day or at night, under clear skies, fog, snow, or even in a thunderstorm. 21 customizable Mechs are available in the game, including six never-before-seen models. Players find themselves in greater control of the action in MechWarrior 4, as they choose which battles to fight and which lancemates will be watching their backs.
Jump in the seat of a 'Mech in FASA's latest game in the series of the Battletech-inspired Mechwarrior games. Use your 40-foot tall robot (and it's array of weapons which range from lasers to missiles to machineguns) to take down other Mechs, bases, and other environmental structures in the name of your clan. Then, take your skills online to blast other Mechwarriors.
Editorial reviewSource:
AmazonIn the beginning, FASA created a miniatures game that featured humans in the far future piloting 30-foot giant robot tanks called BattleMechs. The game was called
BattleTech, and it was good. Then Activision assaulted our PCs with
MechWarrior, a sequel, a handful of add-on packs, and
MechWarrior: Mercenaries, and it was great! Then, MicroProse got the computer game license and gave us
MechWarrior 3, and it was OK--not quite good, but also not bad at all. Now, Microsoft has bought FASA Interactive and the BattleTech license. So FASA gives us
MechWarrior 4: Vengeance, and folks, it's awesome.
MechWarrior 4 casts you as Ian Drusari, the nephew of a powerful duke, who returns to his home world from the Clan Wars to find it occupied by a rival noble family: House Steiner. You must launch a civil war and reclaim your birthright as you command a ragtag army of awesomely armed, 40-foot-tall, 80- ton, 90-mile-per-hour BattleMechs across the remote battlefields of your hostile world.
Not a bad tale to tell and Microsoft made sure the telling would play as well as it looks. The graphics are flat-out amazing. Lighting effects, smoke trails, smoldering Mech armor, laser discharges, and missiles all look incredible. You can fight in deserts, arctic regions, forests, and even on the moon: all look sci-fi-movie perfect. Mechs have more animations than ever before as well. They stomp across the battlefield and reel from weapons fire convincingly, and when the cannon fire finally punches through their armor, they light up like Christmas trees. Thermonuclear Christmas trees, that is.
The Mechs are faster than in previous games yet you still feel like you're piloting a lumbering, walking tank--this is a Mech combat simulator, not Quake III in power armor. The controls have been simplified, but this is a good thing. It used to take a long time to learn how to pilot 100 tons of armored death, but now the controls are much more intuitive. No longer will players have to cycle through weapons lists; now, each weapons group is controlled by its own button on the joystick. We recommend Microsoft's Sidewinder joystick, as the game's controls were written with that stick in mind.
The enemy Mechs in the single-player game play well. Both your allies and the enemy use their Mechs' capabilities wisely and provide a challenge throughout the game's long and entertaining campaign. Multiplayer is offered via Microsoft's easy-to-use Gaming Zone and there is also an Instant Action mode that'll keep you playing long after the campaign is over. MechWarrior is back and looming large over the gaming scene. --Bob Andrews
Pros:
- Immersing techno-feudal storyline
- Excellent balance between simulation and action
- Challenging, yet easy to learn.
Cons: - High system requirements
- Sometimes cheesy voice acting
Special features21 mechs; new weapons; 3D graphics; the capacity to host your own MECHWARRIOR server; multiplayer action via Internet