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Disney Sports Football

 
Points:
100
 
platform: Game Boy Advance
series: Disney All-Star Sports  [view more]
publisher: Konami of America, Inc., Konami
developer: Konami Computer Entertainment Osaka, Konami
published: November 25, 2002
genre: Sports
players: 1
also for: Game Cube
 
Graphics:
Sound:
Gameplay:
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Product details

Abstract

From Konami comes DISNEY SPORTS FOOTBALL where all the Disney stars suit up to have some football fun. Play it on the Game Boy Advance and have a whale of a time. Teams face off in five-on-five player action in this arcade-style gridiron game. Each of the seven teams has its own unique statistics and playbook to keep opponents guessing.

ESRB rating

Suitable for Persons Ages Six and Older 


Full description

Disney Sports Football kicks off its Game Boy Advance debut with three modes of play and a total of seven teams led by Mickey Mouse and company. Unlike its GameCube sibling, the title is played from a side-view perspective as players march up the field in Challenge, Exhibition, or Practice game modes. Teams include Mickey's Superstars, Donald's Seaducks, Goofy's Space Nuts, Big Bad Pete's Steamrollers, Mortimer's Imperials, and two generic squads called Flying Fowl and Lords.

Each team offers a lineup of 17 characters, ten of which are assigned to the bench as substitutes. All characters are individually rated in strength, speed, throw, catch, kick power, tackle, and agility, so players can choose to start characters based on certain skills. Challenge mode involves competing against each of the available teams in an attempt to win a championship, while Exhibition is a single game versus any team. Practice lets players fine-tune their offense, defense, kickoff returns, or kickoffs without worrying about completing downs or a ticking play clock.

While the action generally follows the rules of the sport, Disney Sports Football also includes magic power-ups and mines. After running over an on-field icon, players can unleash a magic spell by pressing both shoulder buttons. On offense, these spells include lightning strikes, earthquakes, higher jumps, faster speed, and more. Defensive magic may come in the form of a 100-ton weight falling on the ball carrier or the ability to deflect passes in midair. Mines, on the other hand, automatically cost a down if players run into them on the field. Game options include adjustable quarters, time, and individual toggles for both magic and mines.

Other releases of this product

There are other releases of this game: click here to see them all.


Special features

  • Over 14 types of magic available

  • Seven teams and seven themed stadiums

  • Simplified controls designed for players of all ages

  • Magic mines in the form of bombs serve as dangerous obstacles

  • Progress and options are saved to battery-backed memory

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    Members who requested this item also requested:
    Adobe Flash Player not found or the system needs an updated version, please download it from here:
    http://get.adobe.com/flashplayer/

     
     
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