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Infamous

 
Points:
300
 
platform: PlayStation 3
publisher:
developer: Sucker Punch Productions
published: May 26, 2009
genre: Action
players: 1
 
Graphics:
Sound:
Gameplay:
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Product details

Abstract

Players will experience what happens when a real person suddenly starts developing super powers. Will they exact revenge, protect the innocent or do little of both?

ESRB rating

Blood, Drug Reference, Language, Mild Suggestive T 


Full description

Developed exclusively for the PS3 by Sucker Punch Productions, Infamous is an electrically themed open-world adventure that fuses a Grand Theft Auto-style narrative with Crackdown's superpowers and the parkour-inspired acrobatics of Assassin's Creed, all set within a modern metropolis left reeling after a catastrophic explosion. At the epicenter of that explosion was Cole MacGrath, a simple courier whose package detonated in mid-transit, leveling a six-block area of Empire City, and seemingly unleashing a mysterious plague that prompted a military-enforced quarantine. Even more mysterious is the fact that Cole not only survived the blast, but walked away from it with the superhero-like abilities to harness electricity, cling to nearly any surface, and scale buildings with stunning alacrity.

As the beleaguered citizenry of Empire City try to eek out an existence, waiting for supply drops, coping with isolation and anger, and living in fear of roving gangs, they begin to look to Cole as either the source of their misery, or their only hope for deliverance. It soon becomes clear, however, that Cole is not the only one with mysterious powers. The gangs terrorizing people aren't mere hoodlums or looters, but mysterious wraith-like creatures known as Reapers. Infamous gives players the freedom to use Cole's powers for good or for ill, but regardless of whether they choose to navigate the story altruistically or go the self-serving route, gamers will frequently confront Reapers of varying size and strength.

From a combat standpoint, Infamous resembles a typical third-person shooter, except Cole's powers render him incapable of handling firearms. No matter, though, as his arcing bolts of blue lightning serve the same purpose as bullets, and small bundles of charged energy function as electric grenades. He can also create electric handcuffs to restrain foes, use blasts of energy to send people or objects spiraling backward, resuscitate injured bystanders, and even sap the life from downed enemies. Cole is not a never-ending reservoir of electricity, however, so players must locate transformers, lampposts, power wires, car batteries, and other electrical hotspots in order to recharge.

As is the case with many open-world games, Infamous includes a number of side missions and collectibles, though the developers actively sought to encourage vertical exploration by tying the collectibles to the main storyline. Instead of tracking down hidden packages or flags, gamers set out to find audio recordings from a federal agent, or chunks of a strange substance that makes Cole even more powerful. Another continuing side quest finds players shutting off valves to prevent the Reapers from releasing a hallucinogenic substance into Empire City's water supply. Unfortunately, Cole must come in contact with the psychoactive drug in order to reach the valves, but the resulting hallucinations open a mental link to the mysterious leader of the Reapers, and these revelations offer gamers a more complete understanding of Cole's place in the ongoing struggle.

Editorial review

Source: Amazon

From game developer Sucker Punch, creators of the award-winning Sly Cooper series, and publisher Sony comes inFAMOUS. The first open-world title exclusively for the PlayStation 3, infamous is a single player action/adventure that places you in the role of once regular guy, Cole, who in the aftermath of a horrific catastrophe finds himself not only alive, but developing a fantastic array of superpowers. Going from ordinary to extraordinary overnight isn't something to take lightly. With these powers does one exact revenge? Protect the innocent? Or perhaps, dabble in a little of both? The choice is yours in infamous

'inFAMOUS' game logo
Everyman turned superhero, Cole from 'inFAMOUS'
Everyman turned superhero Cole.
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Cole wielding his electricity-based power in 'inFAMOUS'
Devastating electricity-based powers.
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Cole fighting from the side of a building in 'inFAMOUS'
Go anywhere open-world design.
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Cole overlooking an expansive urban environment in 'inFAMOUS'
An organic urban environment.
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Story
Empire City was a run of the mill metropolis, until one day a massive explosion rips through six square blocks of its bustling downtown real-estate, seemingly leveling everything and everyone in its path. Yet after the dust had cleared, at the center of the blast crater is a lone man, Cole. He is in a coma, but has survived the event and neither he nor the world will ever be the same.

An everyday guy doing his best to make ends meet, Cole had been a bike messenger. Just before the blast he had been sent to ground zero to deliver a package. In the aftermath of the catastrophe, he awakes to find that somehow he has gained strange electrical powers. Empire City is in shambles though. Riots have erupted, breeding chaos and emboldening powerful criminal gangs hungry for power and profit. In the panic that follows the city is quarantined from the mainland, and television broadcasts packed with damning security camera footage link Cole to the scene of the explosion. Cole is now a wanted man, but his extraordinary electricity-based powers and perhaps a semblance of responsibility for the well-being of Empire City are growing. Who is really responsible for the blast though? As an evolving mystery unfolds, Cole must learn how to wield his newfound powers as he searches for the real culprits behind the blast in an attempt to rescue Empire City from complete anarchy.

Gameplay
Built around open-world gameplay where the player decides how to deal with both criminal gangs bent on destruction and devastated citizens who need help, action in infamous contains the standard mix of mission play, in which players are given specific goals and activities to meet, and free play scenarios, where you can wander Empire City doing what they will. In both, developing and learning to control Cole's electricity-based powers is crucial. Cole can not actually generate energy, so these powers are based on energy manipulation instead. This manipulation comes in three basic forms: discharge of energy at living or inanimate targets in either diffused or precise bursts; generation of energy shields used as protection against the weapons or special powers of enemies; and the infusion of objects with time-delayed destructive energy for use as grenades or mines. As impressive as these powers are they do have drawbacks though. Because electricity can cause combustion, Cole can not wield firearms and can be hurt by items he blows up. Also, like anything electrically driven, his abilities require a power source. In the damaged, but not destroyed Empire City, these sources can be found throughout the gameplay area, but players must note that certain actions drain energy faster than others and that enemies will become aware of your need of a power source as the game proceeds and accordingly attempt to destroy those sources.

This need for power also provides a major illustration of the game's morality system. As battles rage throughout the gameplay area and power sources become either scarce or destroyed, Cole is faced with the ethics of his 'bio-draw' ability. Through this he can harvest electrical energy from living organisms. This will provide the energy needed to survive in a pinch, but may also have consequences as to how the game develops over both the short and long-term. In addition to this, players will also face similar game-changing choices in dealing with more casual scenarios involving the citizens of Empire City. As well intentioned as a hero may be, in many cases he is just as likely to be hated as he is to be praised. Choice is the deciding factor in this, and that resides squarely on the shoulders of players in infamous

Key Game Features:

  • Be a Hero - Take on the role of Cole, an everyday guy and urban explorer, who develops a wide range of electricity-based powers. Learn how to adapt to Cole’s evolving powers in an attempt to save Empire City and its people.
  • Super Powers - Feel what it is like to discover, grow and use a wide range of electricity-based super powers (good or bad); and grasp the responsibility that comes from being so powerful.
  • Epic Battles - Experience what it is like to be a true hero, taking responsibility for every action, as players battle against powerful iconic villains.
  • Open Dynamic World - Coupling rich powers with a reactive environment and population, experience complete freedom to explore a deep, open interactive city. Players will be challenged to decide if they choose to save or destroy Empire City.
  • Urban Exploration - Scale the cityscape to discover new vantage points and employ a vertical combat system. Utilize Cole’s climbing skills to go where most people can not, opening up a variety of offensive and defensive combat options.
  • Organic City Ecology - Watch the citizens and city react and evolve depending on players’ actions. Events will unfold based on the role players take in them, creating broader reactions in the city’s people and environment.


Special features

  • Harness electrical powers to shoot lighting bolts, move objects with charged blasts of energy, and hover in the air

  • Scale any building or structure with open-world gameplay that stresses both vertical and horizontal exploration

  • Freedom of choice lets gamers use their powers for good or for evil

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