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Kingdoms of Amalur: Reckoning

 
Points:
1000
 
platform: PlayStation 3
publisher:
developer: Big Huge Games
published: February 07, 2012
genre: Shooter, RPG
players: 1
 
Graphics:
Sound:
Gameplay:
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Product details

Abstract

The first entry in a fantasy franchise from ex-pitcher Curt Schilling's 38 Studios, Kingdoms of Amalur: Reckoning is an open-world action/role-playing game crafted by developer Big Huge Games and the talents of artist Todd McFarlane, author R.A. Salvatore, and former Elder Scrolls designer Ken Rolston. Choose from nine melee weapon classes and dozens of spells while battling an assortment of creatures in fast-paced, visceral combat that supports deadly finishing moves.


ESRB rating

Blood and Gore, Intense Violence, Suggestive Theme 


Full description

The first entry in a fantasy franchise from ex-pitcher Curt Schilling's 38 Studios, Kingdoms of Amalur: Reckoning is an open-world action/role-playing game crafted by developer Big Huge Games and the talents of artist Todd McFarlane, author R.A. Salvatore, and former Elder Scrolls designer Ken Rolston. Choose from nine melee weapon classes and dozens of spells while battling an assortment of creatures in fast-paced, visceral combat that supports deadly finishing moves.

An estimated 60+ hours of content is included through multiple storyline and side quests in a world filled with mysterious cities, characters, and creatures. As you progress throughout the game, you'll be able to customize your character with a variety of distinctive skills, abilities, armor types, and weapons. Your character's playing style will also influence the types of "destinies" you'll unlock, allowing you to tailor your hero's talents based on the choices you make in combat.

Editorial review

Source: Amazon

Kingdoms of Amalur: Reckoning is a single player Action Role-playing Game (RPG) set in the brand-new game fantasy universe of Amalur. The game features an expansive Open World game environment, the unique "Destinies" system that limits character development only by the combination of equipped spells and items carried, intuitive yet challenging combat, a robust crafting system and a range of special attacks. Additional features include: the written and design talents of R.A. Salvatore, Todd McFarlane and Ken Rolston; dramatic special and metered attacks; as well as multiple in-game races.

Kingdoms of Amalur: Reckoning game logo

Amalur: a New RPG Realm with an Proven Pedigree

Kingdoms of Amalur: Reckoning takes place in Amalur, an all-new game universe inhabited by various races of beings and filled with thousands of years of history. This deep fantasy based world is the brainchild of best-selling Fantasy and Science Fiction author R.A. Salvatore and the combined talents of Todd McFarlane, the creator of the Spawn series, Ken Rolston, the lead designer of The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion, and the team at Big Huge Games. Reckoning bears the hallmarks of each of these visionaries, melding an epic, master-crafted storyline, rich graphics and heart-stopping animations, and compelling open-world exploration. In addition to being the setting for Reckoning, this rich world will also serve as a base for a future trans-media entertainment experience, including books, toys, comics, and a planned MMORPG (Massively Multiplayer Online RPG) video game yet be announced.

Combat against a huge charging boss in Kingdoms of Amalur: Reckoning
An all-new Action RPG adventure and universe.
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Gameplay

Kingdoms of Amalur: Reckoning is a single player Action RPG that blends a new approach to character development with intuitive, yet challenging real-time combat. Characters enter the game as something of a blank slate after they are resurrected from death by the mysterious "Well of Souls" following a grand in-game conflict. Spurning the rigid character class systems commonly used in RPGs for the development of characters, the game instead focuses on player-shaped "destines" which hinge on the chosen combinations of abilities and equipped items and weapons attached to their character as the game progresses. With no traditional classes these are blended as the play wishes. This along with a large item inventory limit and a robust crafting system for creating new items, allows for a nearly limitless number of possible character paths, or destinies.

Active combat plays a major role in the game as players explore the Open World environment of the game on quests that bring them into contact with all manner of creatures. Regardless of character paths, all characters have access to primary and secondary weapons as well as magic. Unique attacks are tied to your choice of weapons, armor and strategies. The game also features powerful slow-motion attack opportunities called "Fateshift Kills" triggered by specific situations and/or equipped items. These devastating attacks are measured out as players time moves to a separate "Fate Energy" power meter. Additional features include unscripted real-time battles against large-scale enemies, melee and ranged weapons and enemy tagging abilities for ranged or delayed attacks.

Additional Screenshots

Merged magic and melee combat in Kingdoms of Amalur: Reckoning
Seamless melee & magic.
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A female Dark Elf character from Kingdoms of Amalur: Reckoning
Multiple races & race varieties.
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Standing before the Well of Souls in Kingdoms of Amalur: Reckoning
A beautiful Open World.
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A unique armor and weapons combination from Kingdoms of Amalur: Reckoning
Unique character customization.
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Special features

  • Designed by Ken Rolston (Morrowind, Oblivion), Mark Nelson (Oblivion, Fallout 3), and Ian Frazier (Titan Quest)

  • Combine magic and melee attacks in fast-paced combat against an assortment of creatures

  • Customize your character's abilities, skills, and equipment based on how you play the game

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