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Donald Duck: Goin' Quackers

 
Points:
100
 
platform: Game Cube
series: Disney's  [view more]
publisher: Ubi Soft Entertainment
developer: Disney Interactive
published: March 26, 2002
genre: Action, Platformer
players: 1
also for: PlayStation, PlayStation 2, Dreamcast
 
Graphics:
Sound:
Gameplay:
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Product details

Abstract

Merlock the wizard has gone and kidnapped poor Daisy, and it's up to you (playing as Donald) to get her back. The first thing you'll need to do is explore Gyro Gearloose's lab in order to find the pieces of the reflector dish that will complete your transporter. From there, it's off to five different worlds ranging from the creepy Magica's Haunted Manor to the precarious surroundings of Duckburg. Collect all of the cool items and valuable power-ups you can in this lighthearted adventure for gamers of all ages.

ESRB rating

Mild Animated Violence 


Full description

Daisy, a world famous reporter, is kidnapped while on special assignment to discover what danger is going on inside Merlock?s Ancient Temple. Donald runs amuck, gets hyper and goes berserk in this hilarious quest to rescue Daisy, with each turn bringing a new element of surprise. Donald must defeat the evil magician, Merlock, and act fast to reach Daisy before his cousin Gladstone can steal her away. A Game that Mimics a Cartoon: Amazing 3D graphics, zany sound effects and Donald?s unmistakable voice. Master Donald?s Explosive Temper!: Collect power-ups to prevent Donald?s mood from turning from Happy and Hyper to Berserk and Angry. Action-Packed and Hilarious Gameplay: Confront wacky characters and obstacles throughout your journey to find and defeat Merlock and rescue Daisy. Disney?s Classic Characters: Donald Duck, Daisy, Huey, Dewy and Louie, Gyro Gearloose, Merlock the Magician and more. 22 Levels in 4 Cartoon-like Worlds: The City of Duckburg, Magica de Spell?s Haunted Manor, Duckie Mountain and Merlock?s Ancient Inca Temple. Unlock Extra Features: like the Nephews? Special Moves Challenge and Gyro?s Outfit Maker.

Editorial review

Source: Amazon

Daisy, a TV journalist, has gone to Merlock's castle for an unannounced interview. Merlock doesn't appreciate Daisy's in-your-face interview tactics and holds her hostage while he comes up with a plan to take over the world. So it's up to Donald Duck to rescue Daisy in Goin' Quackers.

The game gives players instructions as they progress through the levels. When you come to something new, Donald's nephews explain what's going on. While not having to read an instruction book is nice, the game explains so many simple concepts from the beginning that this feature hinders more than it helps. For instance, gift boxes contain power-ups. Power-ups are good. You should get them.

The quality of the game's graphics varies greatly throughout. For example, some of the buildings show great detail, while in another area it can be difficult to tell whether you're facing a cliff or a thorny plant. Also, while Donald is superbly animated, the game's many textures look grainy compared to those of other PS2 titles.

The sound, on the other hand, is spot on. The sound effects are pleasantly cartoonlike, even though the voices are annoying, especially Donald's. Experienced gamers will blow through this one, assuming they want to, but younger gamers will find the game sufficiently challenging and fun. Gamers young and old, however, will agree that there's nothing to like about Donald's new voice. --Todd Mowatt

(This review refers to the PlayStation2 version of the game.)

Pros:

  • Platform-style Disney game
  • Cartoonlike sound effects
Cons:
  • Too similar to the Crash Bandicoot series
  • Obtrusive help feature
  • Annoying game voices


Special features

Classic characters; a great plot; lots of cool moves; five worlds; single-player action
 
 

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Joint copyright © 2010 Rovi Data Solutions, Inc. and IGN Entertainment, Inc.
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