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Game requested as: Requested as Disc Only Disc + Manual Requested as Full Package
Dead Rising

 
Points:
250
 
platform: Xbox 360
publisher: Capcom
developer: Capcom
published: August 08, 2006
genre: Action, Third-Person
players: 1
 
Graphics:
Sound:
Gameplay:
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Product details

Abstract

A survival horror game that brings new meaning to the phrase "retail hell."

ESRB rating

Blood and Gore
Intense Violence
Partial Nudity
Use of Alcohol
Language 


Full description

Dead Rising follows the harrowing tale of Frank West, an overly zealous freelance photojournalist on a hunt for the scoop of a lifetime. In pursuit of a juicy lead, he makes his way to a small suburban town only to find that it has become overrun by zombies. He escapes to the local shopping mall, thinking it will be a bastion of safety but it turns out to be anything but. It will be a true struggle to survive the endless stream of undead, but players will have full reign of a realistic shopping center, utilizing anything they find to fight off the flesh-hungry mob and search for the truth behind the horrendous epidemic. The variety of different stores in the mall offers players an endless supply of resources including vehicles, makeshift weapons and more. Players will also encounter other survivors along the way and by helping them can acquire valuable clues as to what has happened.

Special features

  • Huge environment – expansive indoor and outdoor areas of the mall provide a variety of different locations to explore
  • Swarm technology allows an unprecedented amount of enemies on screen at once resulting in nonstop, pulse-pounding action
  • Intense gore and vibrant realism
  • Anything in the mall is at Frank's disposal -- Grab environmental objects like umbrellas and benches to use as improvised weapons. Snatch items from different stores to use as weapons including golf clubs, lawnmowers, fry pans and more. Chow down on various "mall food" to revive health
  • Real time system – key events happen at certain times and if players are not mindful, important story elements and opportunities may be missed
  • Use Frank's photojournalistic skills to capture the insanity on film; the better the shot, the better the reward will be
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