I didn't read everything, so if someone else said this, my bad.
The feedback values needed to achieve open trade slots would also have to change obviously.
What you need to do is reward the trading of high point value games, but not punish those trading 100 pt games. especially b/c DVD movies are pretty much all 100-200 pts, you are also punishing/devaluing DVD movie trading. You could give additional pts to the upper ends, but this isn't a great system b/c the feeback pts aren't worth much of anything, just currently more trade slots. I have been here a month and I have now 15 req and unlimited offers, so there;s not much incentive after the first few trades, and it would not stop scammers, just encourage them to list high value games moreso. Come up with a system where offering high point games/movies gives an actual benefit (shipping credit 1$? free trade token on completion of pos feedback? some kind of one time use line bump?) and you will have achieved what the goal of this change apparently is.
I want to flip this around. Does this mean that if I receive nuetral or negative when "sending" a 100 point game that I would receive a smaller decrease in feedback score? Wouldn't that be fair since I am only trying to gain 1 point instead of 10, I should not have to be hit with as much of a negative impact?
(Shifting gears)
Honestly, a new user is going to have to send new games (1000 points) to get the same chance we got when we were new. I think it would actually be less of an incentive if this was the only change and the open slots and trades did not decrease their barrier for entry to reflect how many average trades it was going to take to unlock them.
Personally, I would not have liked this change if it occurred around when I joined.
If you really want to give them an incentive, then put it above and beyond the existing values (assuming everything else is going to stay the same).
mhatter106: Bad idea. Whether it's a 100 pt game or a 1000 point game, the feedback score is supposed to be an indicator of how responsible and reliable a trader you are. If it's a 100 point or 1000 point game you are still faced with the same challenges in proving yourslef as a trader: Are you sending what you said you would? Are you sending it in good condition? Are you getting it there on time and with good communication. It doesnt matter what game it is, Demonstrating you can execute a good 100 point trade is the same as demonstrating you can execute a good 500 point trade.
Bad idea. Whether it's a 100 pt game or a 1000 point game, the feedback score is supposed to be an indicator of how responsible and reliable a trader you are. If it's a 100 point or 1000 point game you are still faced with the same challenges in proving yourslef as a trader: Are you sending what you said you would? Are you sending it in good condition? Are you getting it there on time and with good communication. It doesnt matter what game it is, Demonstrating you can execute a good 100 point trade is the same as demonstrating you can execute a good 500 point trade.
I have to agree with this. I view feedback as a reflection on the quality of the trade (speed of shipment and accuracy of description) and not on the value of the product, to confuse the two is to dilute the meaning of a feedback score and render it useless in determining good traders from bad without reviewing their entire trading history to accurately assess the quality of their feedback (whereas how the system is now makes it fairly easy to assess a trader i.e. 50 trades + 500 feedback= Good trader/ 50 trades + 250 feedback = Questionable trader). At the same time that this "may" encourage people to trade out higher demand games it would also have the debilitating factor that one negative feedback could wipe out 20 perfectly good previous 100 pts. trades. In addition it seems that there doesn't really need to be more encouragement to trade out more in demand games as the very nature of the site is based on the idea of trading out games you are no longer playing to get games you want to play. I just don't see anybody thinking to themselves "I better trade out this game while it is a 1000pts. so I can make sure to get my +10 feedback." People are here to get points for games, not feedback on trades.
As a new user, I would at first be skeptical of this site and wouldn't want to put up a prized 1000pt game right away just so I can get feedback points. As a new user, I would want to test the site first and send or get something small so in case I get scammed, I won't be at that much of a loss.
Also, I really don't see how the amount of feedback points you get should be connected to the point value of games you send out. As many have already said, I would much rather trust someone who has sent 10 100pt games giving them a 10 feedback than I would trust someone who has traded only 1 1000pt game giving them the same feedback score. If this were put into place, I would totally ignore the actual feedback score and just look at the number of positive trades sent out.
I'm not a big fan of this change. I do think the feedback rating needs to be changed, but I don't think this is the answer. I think customer satisfaction plays a big part here. If a customer gets a game from another user, and is fully satisfied with it, the seller should receive the highest amount of feedback points. It doesn't matter if it's a 100 point game or a 1000 point game. The bottom line is, the seller lived up to expectations.I do think the feedback system needs adjustment though, such as mandatory comments for anything lower than +10. Getting a +5 with no comment is very frustrating and doesn't really let you know what you did wrong. I also think that receiving a game without a manual should be more along the lines of a negative than a neutral. Right now, someone can select full package, and I can send them just the disc without a case or anything. As long as the game plays, the worst they can give me is neutral. Really that person should be entitled to getting their points back and be able to get another copy of the game. Just my .02
I'm not a fan of this suggested change. It seems like Goozex might be able to increase the trade volume by encouraging more trades of 100 point games/movies. Some users point out that the cost of shipping close to negates the benefit of the 100 points - though it's still beneficial if you have no intention of ever using a 100 point game/movie again.
Scaling back on the feedback associated with a 100 pointer (from a possible +10 to a +1) would seem to discourage trading them out, especially with newer users.
Goozex Forum Moderator
Wow. Please don't change to that really random looking feedback system. It might drive away many users who only have previous gen games to trade because it would take them 10 successful trades (assuming games are hovering around 100 points) to gain more slots and rights here on Goozex. You're essentially giving people who swap the most current games more movement through the system (available slots to buy and sell) while lowly traders are exchanging goods via a second class service amenities.
I like the +10, +5 for positive and -10 or whatever for negative feedback. I'd personally like to see some points given for a neutral trade, perhaps the +1 you mentioned for 100 point games.
I misvoted. I voted no, I don't like this change. I personally don't think that there's value in this - fulfilling your part of the obligation for a 100 point game is as important as for a 1000 point game. I don't even think that this will encourage people to trade more highly sought after/higher value games more regularly because as a whole there isn't much value to your feedback rating.
But I do feel that the current feedback system needs change. There needs to be a harsher penalty for mislisting items and sending disc only to someone requesting full package. In many cases this is an intentional effort to bypass people honestly using the queues - neutral is not sufficient for this. There should be a harsher penalty for negatives, ie it effects the user's ability to make matches or something of that variety. Who wants to match with the guy with 4 negatives when there's a user who has a sparkling record offering the game up as well? On a system like ebay, the user will have to accept less money/points for their product or they won't get a sale because people would rather get it from someone reputable if the cost is going to be the same. To me, if you get a couple of negatives you should automatically be behind better feedback users in the offer queues. Or maybe instead give buyers the ability to reject offers from users with a certain number or recent negative feedbacks - so they aren't pushed down in the queue automatically but there is that potential and the buyer has some quality control over their matches.
Zenverse: As a new user, I would at first be skeptical of this site and wouldn't want to put up a prized 1000pt game right away just so I can get feedback points. As a new user, I would want to test the site first and send or get something small so in case I get scammed, I won't be at that much of a loss.
I got several 1000 point games from new users. They were actually highly desirable items (back in the day), like Gears of War 2.
However, the issues I see with the systems are:
* I already have high amount of points, after 100-200 it no longer has any effect
* There is no significant recourse for scamming the system by sending a disc only when a full package is requested.
This isnt a good idea when it comes to the new users. If they traded out 10 100 points games they would only still have a feedback of 10 and not even get to to the next level of incoming and outgoing trades. They already complain about how certain members wont give them their feedback immediately to free up their 2 slots and get their instapoints as it is already. Plus the +5s and +10s from the way the feedback section is bein used now will become irrelevent.
If I get game from a lazy person who decides to send their item out late so I leave a negative and it arrives afterwards and I have to reverse the feedback do they still get full +10s in their feedback score after it is reversed (???) because I think that should be changed. These types of transactions should also be noted on their feedback page somehow because they look like regular positive trades unless you click on the comments left by other users. I have had several of these trades and have chose to cancel a few as well because of lazy/late traders and they dont seem to get any punishment for these types of actions.
Blackcoyote:The point is that if you trade out a 1000 point game it is currently treated the same as a 100 point game. The question we have is if that is good policy. One argument is that the member that trades "hotter" games and movies should be rewarded with a better feedback score than the users that may only trade 100 point items. Sorry for not making that point up front.
The point is that if you trade out a 1000 point game it is currently treated the same as a 100 point game. The question we have is if that is good policy. One argument is that the member that trades "hotter" games and movies should be rewarded with a better feedback score than the users that may only trade 100 point items.
Sorry for not making that point up front.
I don't like it. Feedback should be about how you perform as a seller, rather than what you are actually selling
sukru: Zenverse: As a new user, I would at first be skeptical of this site and wouldn't want to put up a prized 1000pt game right away just so I can get feedback points. As a new user, I would want to test the site first and send or get something small so in case I get scammed, I won't be at that much of a loss. I got several 1000 point games from new users. They were actually highly desirable items (back in the day), like Gears of War 2. However, the issues I see with the systems are: * I already have high amount of points, after 100-200 it no longer has any effect * There is no significant recourse for scamming the system by sending a disc only when a full package is requested.
I don't like this. Our value as a trader is better identified by the successful completion of trades regardless of the value of the items being traded. Someone who positively trades 5 100 point games is just as reliable as someone who trades 5 1000 point games.
Blackcoyote: The GTeam had a brainstorming session the other day and one of the ideas we kicked around was reconfiguring the feedback score and giving it weights based on the value of the item you received positive feedback on. So for example getting positive on the following: 100 point item = +1 to your feedback score 500 point item = +5 to your feedback score 1000 = +10 to your feedback score 1200 = +12 to your feedback score.
The GTeam had a brainstorming session the other day and one of the ideas we kicked around was reconfiguring the feedback score and giving it weights based on the value of the item you received positive feedback on.
So for example getting positive on the following:
100 point item = +1 to your feedback score
500 point item = +5 to your feedback score
1000 = +10 to your feedback score
1200 = +12 to your feedback score.