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Gran Turismo 4 Graphics holding up?

 
 
Gran Turismo 4 Graphics holding up?
11-12-2009 12:21 PM by Hexpane. 42 replies.
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Both GRID and Burnout (loved the 3rd one the most) have awesome car damage effects.

Which is why I vastly prefer those games over racing sims like Forza or GT.

In my opinion, no car damage = extremely boring.

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Hexpane:

acsguitar:

enderfall:

acsguitar:

Hexpane:

GT4 outputs in 1080i mode on the PS2, the graphics look great for a PS2 game, some of the best.  It also supports 480p widescreen mode.

If you are playing on a BC PS3 DO NOT USE UPSCALING, it will make the game look worse, run it in either 1080i or 480p for best.

As far as damage goes, I really dont' care that much about it.  GT is a "sim" and no game has handled sim damage AND given realistic gameplay AND graphics.

TOCA is good for hard core sim fans, the graphics are meh.

The best "damage" in cars IMO was the Burnout series, but that is arcarde

 

So I should use my ps2 component cables rather then composite?

 

 

Isn't that the only way to output in 480p on the PS2?

 

I actually preferred the Composite for God of War 2 so I switched to that. I HATE JAGGIESEIESI!!! Jaggies make me crazy and my HDTV in my ps2 room is crap.


So yea up to component when GT4 comes (if the dude accepts it)

Wait you are intentionally running games at lower resolutions?  Switch to RF if you really want to blur it up :)  Every PS2 game has jaggies ...

But since you hate them, outputting GT4 at 1080i will indeed show jaggies

Well i wasn't aware that ps2 could go to 1080i until this thread. So I figured I'd just use the cable I liked visually better (I got a bit OCD when my wife put clothes on top of my still running PS2 and I thought I could see lines or something).

What games support 1080i. Cause 480i/p is still the same res

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acsguitar:

 

What games support 1080i. Cause 480i/p is still the same res

Gt4 is the only PS2 game I know of that supports 1080i (although it's software scaled).   480p vs. 480i makes a HUGE DIFF on HD displays IMO

Games like God of War or Re4, they look nice for a PS2 game in 480p 16x9 mode.  Swap them to 480i and it's very noticeable. (less detail, interlacing artifacts, colors, sharpness etc...)

Technically 480i/p is the same "resolution" but not format, interlacing obviously kills the image quality.  But higher image quality = you can see the image better, flaws and all

Hexpane

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Hexpane:

acsguitar:

 

What games support 1080i. Cause 480i/p is still the same res

Gt4 is the only PS2 game I know of that supports 1080i (although it's software scaled).   480p vs. 480i makes a HUGE DIFF on HD displays IMO

Games like God of War or Re4, they look nice for a PS2 game in 480p 16x9 mode.  Swap them to 480i and it's very noticeable. (less detail, interlacing artifacts, colors, sharpness etc...)

Technically 480i/p is the same "resolution" but not format, interlacing obviously kills the image quality.  But higher image quality = you can see the image better, flaws and all

yea I don't know why but I didn't care too much about the difference between 480i god of war 2 and 480p. 480p was much better looking but like I said I thought I saw some weird lines and I didn't see them as much with 480i (although I was probably just imagining it)

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kane182:
Not sure how true this was, but at one time I had heard that many of the car companies they wanted to represent would not allow them to license their cars because they did not want people to see their Audi's/BMW's/etc. all smashed up.

I remember hearing that as well, but it can't possibly have been true since Forza 1 had damage.  Forza also had cars that GT didn't, like Porsche.

Also, the damage in the Forza series is more than just cosmetic.  It impacts the way your car drives, and has since Forza 1.

To answer the OP's question, GT4 still looks good.  In fact, it STILL has better lighting than Forza 3.

 

 

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acsguitar:
yea I don't know why but I didn't care too much about the difference between 480i god of war 2 and 480p. 480p was much better looking but like I said I thought I saw some weird lines and I didn't see them as much with 480i (although I was probably just imagining it)

At 480p for GOW 2 you probably saw "Screen tearing" which is the result of no vsync.. PS2 hardware can not handle it.

Also in the secret super high res PS2 mode (520p or something?)  the screen tearing is even worse, but more detail.

zygote55:

kane182:
Not sure how true this was, but at one time I had heard that many of the car companies they wanted to represent would not allow them to license their cars because they did not want people to see their Audi's/BMW's/etc. all smashed up.

I remember hearing that as well, but it can't possibly have been true since Forza 1 had damage.  Forza also had cars that GT didn't, like Porsche.

Also, the damage in the Forza series is more than just cosmetic.  It impacts the way your car drives, and has since Forza 1.

To answer the OP's question, GT4 still looks good.  In fact, it STILL has better lighting than Forza 3.

 

 


The "car companies don't want to allow it" was sony BS.   The real reason is because they spend so much time in GT making the cars look nice, there isn't any time left for much else, like AI or damage...

And of course GT has such "realistic" standards that the damage would have to be perfect otherwise not pass their QC.  Bottom line is GT devs didn't want to bother with it, that's the real reason.

It's like sports games, if you spend a ton of time making realistic injuries and how it affects performance, you would open up a huge timesink.  Most sports games, injuries means you simply can't play.  Or in basketball games they just make the player slower.

 

Madden has been around for like 20 years and they still don't allow injuries to accurately reflect a player, they will just randomly decrease ratings, or 99% of the time the player just sits out a few plays...

Hexpane

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Hexpane:
The "car companies don't want to allow it" was sony BS.   The real reason is because they spend so much time in GT making the cars look nice, there isn't any time left for much else, like AI or damage...

You could very well be right, but I never heard this anywhere.

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kane182:

Hexpane:
The "car companies don't want to allow it" was sony BS.   The real reason is because they spend so much time in GT making the cars look nice, there isn't any time left for much else, like AI or damage...

You could very well be right, but I never heard this anywhere.

The fact that other licensed car games have damage proves the original urban myth wrong.  As to why "exactly" the decision was made not to add car damage, I don't think that decision making process has been published.


However they have released general info on how many poly's cars have, how long it takes to make them, how much GT5 cost to make etc... and since it doesn't have car damage (or at least GTpro didn't) that's additional cost.

Knowing Polyphony's numerous reports of meticulous perfectionism in car design... one can extrapolate the OCD migraines their artists would have trying to make car damage models up to standards

Hexpane

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Hexpane:
The "car companies don't want to allow it" was sony BS.   The real reason is because they spend so much time in GT making the cars look nice, there isn't any time left for much else, like AI or damage...

Which is why I traded in my copy of GT4 for Forza after renting Forza.  I'll take better AI, physics, damage, and multiplayer (although online multiplayer was pretty bad in the first Forza) any day.  I hope people don't take this the wrong way - I have a PS3 and can't wait for GT5.  I just think they have a LOT of catching up to do.

 

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zygote55:

Hexpane:
The "car companies don't want to allow it" was sony BS.   The real reason is because they spend so much time in GT making the cars look nice, there isn't any time left for much else, like AI or damage...

Which is why I traded in my copy of GT4 for Forza after renting Forza.  I'll take better AI, physics, damage, and multiplayer (although online multiplayer was pretty bad in the first Forza) any day.  I hope people don't take this the wrong way - I have a PS3 and can't wait for GT5.  I just think they have a LOT of catching up to do.

 

Well GT PSP was a huge step backwards... (no true career mode) and I agree that AI in GT series is cheap garbage.

I was a huge fan of GT1, 2, 3 and 4 (although 4's difficulty scaling is too steep) GT5 pro killed all interest I have in the series, and GT PSP confirmed that Sony is going backwards w/ this game.

Hexpane

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Hexpane:

acsguitar:
yea I don't know why but I didn't care too much about the difference between 480i god of war 2 and 480p. 480p was much better looking but like I said I thought I saw some weird lines and I didn't see them as much with 480i (although I was probably just imagining it)

At 480p for GOW 2 you probably saw "Screen tearing" which is the result of no vsync.. PS2 hardware can not handle it.

Also in the secret super high res PS2 mode (520p or something?)  the screen tearing is even worse, but more detail.

 

I think it was just me being OCD. I'm familiar with screen tearing and vsync. This was vertical lines up and down the screen. but I'm pretty sure it's from my crap HDTV. They were not very noticeable.

 

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Oh and I'm, on my 3rd match now. You'd think people would be excited to trade this away!

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acsguitar:

Hexpane:

acsguitar:
yea I don't know why but I didn't care too much about the difference between 480i god of war 2 and 480p. 480p was much better looking but like I said I thought I saw some weird lines and I didn't see them as much with 480i (although I was probably just imagining it)

At 480p for GOW 2 you probably saw "Screen tearing" which is the result of no vsync.. PS2 hardware can not handle it.

Also in the secret super high res PS2 mode (520p or something?)  the screen tearing is even worse, but more detail.

 

I think it was just me being OCD. I'm familiar with screen tearing and vsync. This was vertical lines up and down the screen. but I'm pretty sure it's from my crap HDTV. They were not very noticeable.

 

Sounds weird, probably your TV or maybe the cables?

 

In other news, the GOW collection for PS3 looks... meh.  Check out the hi res screens.  Nice AA, nice resolution... but everything looks washed out and too bright now.  The PS2 is jaggie and lower res, but the darkness suits it better IMO.

Hexpane

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