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Batman: Arkham Asylum (Playstation 3)

 
 
Batman: Arkham Asylum (Playstation 3)
02-02-2010 5:12 PM by SuperRick. 9 replies.
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Goozex Posted: 09-10-2009 3:14 PM

Batman: Arkham Asylum (Playstation 3)Discussion on "Batman: Arkham Asylum" for Playstation 3

This thread contains the user discussion on the item "Batman: Arkham Asylum" for Playstation 3. You can read here what other users have to say, and share your comments on this product with the Goozex community.



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Top 25 Contributor
Posts 4,250
Goozex-MegaPoster

Commuting to work this morning, I had a pointless epiphany.

 

Batman AA stealth =   TENCHU 1  almost exactly.

  1. Grapple gun - almost exact same function as Tenchu 1, point and zip.  Tenchu 1 was one of the first 3D games to have this feature
  2. Drop behind = stealth takedown / Stealth kill in tenchu.    Again, Tenchu 1 was one of the first games to have this feature
  3. Spy up high,  drop down take enemy out, zip back up high and the enemies can't find you = EXACTLY the same as tenchu
  4. Semi open levels.   Take down enemies however you want.. Just like Tenchu
  5. Bag of tricks, batarangs, zip cable, explosive gel - Tenchu has poison rice (way more fun) caltrops, inflatable dummy ninjas, bombs
  6. Fail to stealth, prepare to die (if there are guns)  Tenchu was similar, although you could always do straight combat and survive.  In Batman AA if there are more than 2 guys w/ guns chances are you get shot
  7. Enemies find fallen comrades, ALERT!  - same as tenchu

We all know the history, the original Tenchu developer left after Tenchu 1 and it's been downhill ever since.  However the first tenchu was clearly a pioneer that is still being aped to this day.

Obviously Batman AA has brilliant production design, and a fun combat engine and Zelda like upgrades/level progression (all things Tenchu 1 lacked)  but the core of the game is clearly the stealth gameplay.

Go back and play Tenchu 1, you'll get some serious Deja Vu going on.  DO NOT PLAY any of the other Tenchus, they stink (unless you can get the JPN expansion pack/remix)!

 

Tenchu started this stealth gameplay s*** and this the mother***** thanks they git?

Hexpane

Top 10 Contributor
Posts 6,031
Goozex AVGoozex-MegaPoster

Hexpane:

Commuting to work this morning, I had a pointless epiphany.

 

Batman AA stealth =   TENCHU 1  almost exactly.

  1. Grapple gun - almost exact same function as Tenchu 1, point and zip.  Tenchu 1 was one of the first 3D games to have this feature
  2. Drop behind = stealth takedown / Stealth kill in tenchu.    Again, Tenchu 1 was one of the first games to have this feature
  3. Spy up high,  drop down take enemy out, zip back up high and the enemies can't find you = EXACTLY the same as tenchu
  4. Semi open levels.   Take down enemies however you want.. Just like Tenchu
  5. Bag of tricks, batarangs, zip cable, explosive gel - Tenchu has poison rice (way more fun) caltrops, inflatable dummy ninjas, bombs
  6. Fail to stealth, prepare to die (if there are guns)  Tenchu was similar, although you could always do straight combat and survive.  In Batman AA if there are more than 2 guys w/ guns chances are you get shot
  7. Enemies find fallen comrades, ALERT!  - same as tenchu

We all know the history, the original Tenchu developer left after Tenchu 1 and it's been downhill ever since.  However the first tenchu was clearly a pioneer that is still being aped to this day.

Obviously Batman AA has brilliant production design, and a fun combat engine and Zelda like upgrades/level progression (all things Tenchu 1 lacked)  but the core of the game is clearly the stealth gameplay.

Go back and play Tenchu 1, you'll get some serious Deja Vu going on.  DO NOT PLAY any of the other Tenchus, they stink (unless you can get the JPN expansion pack/remix)!

 

Tenchu started this stealth gameplay s*** and this the mother***** thanks they git?

I heard the Wii tenchu isn't completely awful

Top 150 Contributor
Posts 660
Goozex-ViralGoozex

Here's my long-ish review pulled from my blog.  The link is in my sig if you're interested!

Licensed games are a sorry lot, generally speaking. Maybe it’s because they are often rushed out the door to meet a release date to coincide with a movie. Perhaps it’s due to the second- or third-rate studios that churn them out. Whatever the reason, they show a history of suckage that dates back to E.T. on the Atari 2600 and continues today with titles like Avatar. Every once in a long while, though, a real gem squeaks through this gauntlet of trash and surprises everyone with its quality.GoldeneyeTMNT: Turtles in TimeStar Wars: KOTOR. So which camp will Batman: Arkham Asylum fall into? Trash or treasure?

Since it’s a Batman game, we can dispense with explaining the mythos.  The game begins with Batman escorting the Joker to Arkham Asylum for a presumably long stay.  Right off the bat (no pun intended) the high production values are apparent.  It has an excellent, cinematic intro with Batman ushering Joker down to the bowels of Arkham while the credits roll.  The Joker escapes during this sequence, of course, and Batman finds himself deep in Arkham trying to hunt the Joker down to bring him back to justice. 

This opening sequence gives you time to admire the look of the game, which is beautiful and detailed throughout.  The world of Arkham has a dark caste, appropriate to an Asylum for the world’s worst super criminals.  The Batman depicted here is of the gritty, hard-edged variety typical of the more recent films and cartoons.  Rocksteady also used the voice talent from the cartoons in Kevin Conroy as Batman and Mark Hamill as the Joker.  Thankfully, they didn’t feel the need to find someone to imitate the gravelly delivery of Christian Bale.  And Mark Hamill delivers a superb performance as the Joker, striking just the right balance between silly and sadistic. 

Presentation aside, Batman: Arkham Asylum plays wonderfully.  In my opinion, previous incarnations of Batman games have made the error of trying to be all things to all Batman fans.  They would have combat interspersed with vehicle sequences interspersed with puzzles.  Rarely did they focus on what makes Batman truly great: he flat out kicks a lot of ass.  You’ll get to do that again and again here with the stellar combat and combo engine put together by Rocksteady.  Here you’ll find Batman busting arms, whalloping dudes in the back, and generally humiliating his enemies.  It’s made all the sweeter by the variety of moves you will unlock as the game progresses.  You’ll Batarang fools into oblivion, yank dudes off ledges with your Batclaw, and deliver many a slow-motion, leaping punch or kick to the face.  You just can’t go wrong with a slow-motion kick to the face.

It’s not just a brawler, either.  The game also incorporates a strong stealth element as well.  Let’s face it, if the enemies are packing heat, you’re better off taking them down from the shadows.  Luckily, you’re Batman, and in this game you actually feel like Batman.  You get to grapple all over the joint, and string guys up at your pleasure.  There are a myriad of escape routes in most rooms, including vents to crawl through, high places only you can get to, and even floor panels where you can lie in wait.  Essentially, you’re doing everything you’d want to do as Batman.  Sneaking around, scaring the crap out of your enemies, and then beating them into submission.  They even threw in the enormously useful detective mode.  In detective mode, you can see enemies through walls and even see their heart rate.  It’s helps you find important items and even track a few people here and there..

The story arc of Arkham Asylum is engaging and moves at a steady clip.  The rich mythos of Batman and the huge stable of enemies are well represented here.  Killer Croc is as menacing as he should be, and Rocksteady uses Scarecrow and his toxic tendencies to great effect.  The previously mentioned strong voice acting serves up great tale that just feels right, with one notable exception.  At the very end, the Joker does something very un-Joker-like that causes a typical giant boss battle to close out the game.  Still, the overall narrative is strong and this is merely a quibble.

Arkham Asylum also has a great deal of replayability.  You have your requisite trophies/achievements to unlock if you feel like jumping through hoops.  There are also a number of Riddler’s challenges and trophies scattered throughout the game.  I tend to be a completionist, and Arkham Asylum jerked me around plenty of times with inaccessible trophies that I would have to come back for later, when I sported the necessary gadget.  Lastly, there is the challenge mode, which consists of two different types.  There are brawling stages that focus on combat skills and the predator stages that focus on stealth skills. 

Above all else, Batman: Arkham Asylum delivers exactly what I’d want in a Batman experience. It has a beautifully rendered, gritty world, tight and varied gameplay, an excellent storyline and a good amount of replayability.  It isn’t a perfect game, however.  I had occasional issues with the camera and found the final boss battle lacking.  But I have yet to crack the case of another game since I began my quest in Arkham Asylum, and I look forward to the recently announced follow-up.  This is the most excited I’ve been about a licensed game since perhaps Goldeneye, and that’s saying a lot.  For those reasons and more I give Batman: Arkham Asylum my highest possible recommendation.  You owe it to yourself to play this game.

5/5

Top 25 Contributor
Posts 4,250
Goozex-MegaPoster

Splendorlex:

Here's my long-ish review pulled from my blog.  The link is in my sig if you're interested!

 

Licensed games are a sorry lot, generally speaking. Maybe it’s because they are often rushed out the door to meet a release date to coincide with a movie. Perhaps it’s due to the second- or third-rate studios that churn them out. Whatever the reason, they show a history of suckage that dates back to E.T. on the Atari 2600 and continues today with titles like Avatar. Every once in a long while, though, a real gem squeaks through this gauntlet of trash and surprises everyone with its quality.GoldeneyeTMNT: Turtles in TimeStar Wars: KOTOR. So which camp will Batman: Arkham Asylum fall into? Trash or treasure?

Since it’s a Batman game, we can dispense with explaining the mythos.  The game begins with Batman escorting the Joker to Arkham Asylum for a presumably long stay.  Right off the bat (no pun intended) the high production values are apparent.  It has an excellent, cinematic intro with Batman ushering Joker down to the bowels of Arkham while the credits roll.  The Joker escapes during this sequence, of course, and Batman finds himself deep in Arkham trying to hunt the Joker down to bring him back to justice. 

This opening sequence gives you time to admire the look of the game, which is beautiful and detailed throughout.  The world of Arkham has a dark caste, appropriate to an Asylum for the world’s worst super criminals.  The Batman depicted here is of the gritty, hard-edged variety typical of the more recent films and cartoons.  Rocksteady also used the voice talent from the cartoons in Kevin Conroy as Batman and Mark Hamill as the Joker.  Thankfully, they didn’t feel the need to find someone to imitate the gravelly delivery of Christian Bale.  And Mark Hamill delivers a superb performance as the Joker, striking just the right balance between silly and sadistic. 

Presentation aside, Batman: Arkham Asylum plays wonderfully.  In my opinion, previous incarnations of Batman games have made the error of trying to be all things to all Batman fans.  They would have combat interspersed with vehicle sequences interspersed with puzzles.  Rarely did they focus on what makes Batman truly great: he flat out kicks a lot of ass.  You’ll get to do that again and again here with the stellar combat and combo engine put together by Rocksteady.  Here you’ll find Batman busting arms, whalloping dudes in the back, and generally humiliating his enemies.  It’s made all the sweeter by the variety of moves you will unlock as the game progresses.  You’ll Batarang fools into oblivion, yank dudes off ledges with your Batclaw, and deliver many a slow-motion, leaping punch or kick to the face.  You just can’t go wrong with a slow-motion kick to the face.

It’s not just a brawler, either.  The game also incorporates a strong stealth element as well.  Let’s face it, if the enemies are packing heat, you’re better off taking them down from the shadows.  Luckily, you’re Batman, and in this game you actually feel like Batman.  You get to grapple all over the joint, and string guys up at your pleasure.  There are a myriad of escape routes in most rooms, including vents to crawl through, high places only you can get to, and even floor panels where you can lie in wait.  Essentially, you’re doing everything you’d want to do as Batman.  Sneaking around, scaring the crap out of your enemies, and then beating them into submission.  They even threw in the enormously useful detective mode.  In detective mode, you can see enemies through walls and even see their heart rate.  It’s helps you find important items and even track a few people here and there..

The story arc of Arkham Asylum is engaging and moves at a steady clip.  The rich mythos of Batman and the huge stable of enemies are well represented here.  Killer Croc is as menacing as he should be, and Rocksteady uses Scarecrow and his toxic tendencies to great effect.  The previously mentioned strong voice acting serves up great tale that just feels right, with one notable exception.  At the very end, the Joker does something very un-Joker-like that causes a typical giant boss battle to close out the game.  Still, the overall narrative is strong and this is merely a quibble.

Arkham Asylum also has a great deal of replayability.  You have your requisite trophies/achievements to unlock if you feel like jumping through hoops.  There are also a number of Riddler’s challenges and trophies scattered throughout the game.  I tend to be a completionist, and Arkham Asylum jerked me around plenty of times with inaccessible trophies that I would have to come back for later, when I sported the necessary gadget.  Lastly, there is the challenge mode, which consists of two different types.  There are brawling stages that focus on combat skills and the predator stages that focus on stealth skills. 

Above all else, Batman: Arkham Asylum delivers exactly what I’d want in a Batman experience. It has a beautifully rendered, gritty world, tight and varied gameplay, an excellent storyline and a good amount of replayability.  It isn’t a perfect game, however.  I had occasional issues with the camera and found the final boss battle lacking.  But I have yet to crack the case of another game since I began my quest in Arkham Asylum, and I look forward to the recently announced follow-up.  This is the most excited I’ve been about a licensed game since perhaps Goldeneye, and that’s saying a lot.  For those reasons and more I give Batman: Arkham Asylum my highest possible recommendation.  You owe it to yourself to play this game.

5/5

Pics or did not happen!  Blogging died in 2004!

Hexpane

Top 200 Contributor
Posts 501

SuperRick's review is this:

"This game is the bomb and you suck if you don't agree with me.  Get it.  Now."

Rick-Fatty-Daddy

Top 150 Contributor
Posts 660
Goozex-ViralGoozex

SuperRick:

SuperRick's review is this:

"This game is the bomb and you suck if you don't agree with me.  Get it.  Now."

That's a pretty good summation!

 

Top 75 Contributor
Posts 1,290

I got this game earlier this week and am absolutely loving it.  The mix of stealth and brawling has worked fantastically, and the boss battles are pretty awesome so far (I just beat Bane).

Also, the challenges are great.  The Combat ones are fun, but I think the Predator challenges bring a little more to the table.  You really feel like a badass when you dispatch 6 armed men without taking a scratch or them even being aware of where you are.  The AI is pretty good and it is satisfying to see a baddie shoot randomly becuase they know that 5 of their friends are knocked out, but don't know where you are.

If you haven't played this game, get it. 

Top 25 Contributor
Posts 4,250
Goozex-MegaPoster

The Joker Stealth maps kicked my ass

Hexpane

Top 200 Contributor
Posts 501

Wildo88:
You really feel like a badass when you dispatch 6 armed men without taking a scratch or them even being aware of where you are. 

 

So true, I finished this one pretty quick and sold it off.  I kinda miss it and wish I didn't because the hand to hand combat was so cool.  I love how simple it is, but how it's not button mashing and if you do get hit it really hurts.  Very Batman like, guys with guns can really cramp your style.

Rick-Fatty-Daddy

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