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How many ways can we pull a trigger?

 
 
How many ways can we pull a trigger?
08-28-2009 4:03 PM by somewan. 58 replies.
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mhatter106:

madden gamers have a different demographic distribution for their audience though.  Yes, there is overlap with core gamers who play fps or rts or rpgs and other genres, but a lot of the audience is "madden gamers": the ppl im sure many of you know who have a system, but all they play is madden. And every year, they buy the new one, and it doesn't matter what the reviews are or what the new content is, because they don't check it, they just buy it.

I think EA and the sports games developers woudl have less incentive to make a sports game really good, because even if it were just average, although the sales would suffer a little, they would not suffer to the same degree that a game of another genre would if it came out and had bad reviews.

The biggest draw, let's face it, to each new years release is not the gameplay mechanic changes, or new features, it's just the new updated rosters and ratings.   Something that can be done with DLC (and is frequently done iwht DLC during the year, but of course roster dlc support stops once the next edition comes out.).  We don't really need a new build of an NFL game to come out every year, just the rosters, and periodically release a new build/engine.   But as long as it keeps getting bought every year, EA has their cash cows.

You haven't played 09 and m10 yet have you?  If they did not make m10 and just did a roster DLC for 09 for this year, people would revolt.

Madden 09, despite the high ratings from reviewers who scored it ( before logging enough hours, and before 09 got patched) completely glossed over the gameplay problems.

Madden 09 and Madden 10 are like NIGHT AND DAY if you are a football fan and are into realistic football.  This rap sports games get about "just a roster update" is never 100% true, although some years on some systems it can be 80% true.

*This year* it is not true at all.  Madden 09 was broken, they introduced a fancy animation system from FIFA but were not able to properly tune it so they just tuned specific plays or specific animations piecemeal.  The result was band aid gameplay that led to unrealistic rubbish.

Madden 10 is far from perfect, but at the very least it is a VAST and noticeable improvement over 09 in gameplay and animation.

Just from the bullet points - GANG TACKLES... this is huge change for the better.  But the animation system in general is worlds better.

Also note, I have been buying madden every year since sega genesis because I am a NFL fan, I used to buy other NFL games too back in the day. But I DO CARE about reviews, believe me last years glowing reviews for madden 09 made me angry because the kiss ass reviewers IGNORED THE FLAWS

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joshmrc:

Kenny007:

thguy123:

I couldn't stand Half Life 2, I would be able too... But, without regenerating health I have to save every 15-30 seconds just in case I run out of health... I actually had to restart a whole mission because of that issue...

....regenerating health is killing the genre....lol.  I hate the 'hide for a sec to get full health' mindset it draws.

every solder on the battlefield is not wolverine you cant get shot in the face, take cover then pop out and lay waste like it never happened. people say they want realistic games but then drool over the basically built in cheat code.

 

Yes, because it is totally realistic to get shot in the face and all you have to do to fix a wound is WALK over a health pack. You're wound is magically fixed...

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The implication that medic kits treat injuries is a bit more feasible than near-instant human regeneration...if we're going to delve into that.

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Kenny007:

The implication that medic kits treat injuries is a bit more feasible than near-instant human regeneration...if we're going to delve into that.

Seriously?  What is in your first aid kit that is instantly healing wounds, that's not in mine?  I think it's more realistic to imagine that the soldier you are playing already has the medical supplies on him, you just need to find a quiet place to hide for a minute to use it, and heal yourself.  Both are actually pretty unrealistic, but so is stopping an entire military by yourself.

 

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Krazy Kaotik:

Kenny007:

The implication that medic kits treat injuries is a bit more feasible than near-instant human regeneration...if we're going to delve into that.

Seriously?  What is in your first aid kit that is instantly healing wounds, that's not in mine?  I think it's more realistic to imagine that the soldier you are playing already has the medical supplies on him, you just need to find a quiet place to hide for a minute to use it, and heal yourself.  Both are actually pretty unrealistic, but so is stopping an entire military by yourself.

 

lol I never hinted that the time it takes to utilize the kit was accurate, but at least there is a cause and effect involved rather than just willing the bullet holes away. 

I'd rather it take time too (like in Battlefield when a friend tends to you [though that one has the instaheal kits too...]), but I'm a fan of realism in games to begin with; an unfortunately overall unpopular form of gaming.

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Krazy Kaotik:
Seriously?  What is in your first aid kit that is instantly healing wounds, that's not in mine?  I think it's more realistic to imagine that the soldier you are playing already has the medical supplies on him, you just need to find a quiet place to hide for a minute to use it, and heal yourself.  Both are actually pretty unrealistic, but so is stopping an entire military by yourself.

I had a good chuckle at that.

One thing I did like about FC2 was that you could heal yourself.  I wouldn't mind seeing something like that implemented more.

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Now I can't stop smiling at the image of a soldier hiding behind a rock, eyes squeezed shut, mentally forcing his fresh bullet wound to close.

Krazy Kaotik

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Krazy Kaotik:

Now I can't stop smiling at the image of a soldier hiding behind a rock, eyes squeezed shut, mentally forcing his fresh bullet wound to close.

Whoops...I should have mentioned that a health pack should be required...like in most RPGs or Action/adventure games.  To me shooters have handled this the worst.

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I typically just look around the office for hearts or mushrooms if I need a pick-me-up.  Those round flowers with the eyeballs help too (and they let me throw bouncing fireballs at my co-workers).  One of these days, they'll make a game based on real life...

I thought the old Rainbow six games for the PC didn't do health regen during a mission, and the more wounded or tired you get, the more the targeting rhetical moves around and messes up your shot.  And you run slower the more your stamina goes down.  I remember that being frustratingly real...

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somewan:

I typically just look around the office for hearts or mushrooms if I need a pick-me-up.  Those round flowers with the eyeballs help too (and they let me throw bouncing fireballs at my co-workers).  One of these days, they'll make a game based on real life...

I thought the old Rainbow six games for the PC didn't do health regen during a mission, and the more wounded or tired you get, the more the targeting rhetical moves around and messes up your shot.  And you run slower the more your stamina goes down.  I remember that being frustratingly real...

That sounds so not fun. If I want realism I won't play video games.

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mafafu:

somewan:

I typically just look around the office for hearts or mushrooms if I need a pick-me-up.  Those round flowers with the eyeballs help too (and they let me throw bouncing fireballs at my co-workers).  One of these days, they'll make a game based on real life...

I thought the old Rainbow six games for the PC didn't do health regen during a mission, and the more wounded or tired you get, the more the targeting rhetical moves around and messes up your shot.  And you run slower the more your stamina goes down.  I remember that being frustratingly real...

That sounds so not fun. If I want realism I won't play video games.

Realism in games is a whole lot less effort though... Big Smile

I play a BF2 mod called Project Reality from time to time, and I'd have to say that's the pinnicle of realism games at the moment.  Generally one shot kills, most militaries use the same style rifle, special classes (sniper, AT, etc) are limited, as are pilots (can't fly if you're not a pilot).  You can be brought back from the brink of death if a medic tends to you quickly, but you'll never be fully back up to snuff (you did just get shot up...).  Death is EXTREMELY inconvenient in this game, with a default 30 second respawn clock + 1 second per death added.

All of that (and more) on paper sounds over the top extreme, and it is, but it promotes a few things.  Idiotic players are at a minimum (rather the quick run and gun sort of game than this) and quite suddenly, a group of 16 players go from being a cluster that just happen to wear the same color to a group of players working towards a common goal, together.  I'm quite a huge fan of teamwork in games and realism often fosters that.

...still, realism can be a b****, and it usually helps to go in with at least one RL friend to grease the wheels of success, but when done right, is rather satisfying.  It's hard to emulate meaningful death in most video games these days, in that penalties often alienate the more casual gamer.

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mafafu:

That sounds so not fun. If I want realism I won't play video games.

Yeah, right on. I go out and kill real people.

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Kenny007:

Realism in games is a whole lot less effort though... Big Smile

I play a BF2 mod called Project Reality from time to time, and I'd have to say that's the pinnicle of realism games at the moment.  Generally one shot kills, most militaries use the same style rifle, special classes (sniper, AT, etc) are limited, as are pilots (can't fly if you're not a pilot).  You can be brought back from the brink of death if a medic tends to you quickly, but you'll never be fully back up to snuff (you did just get shot up...).  Death is EXTREMELY inconvenient in this game, with a default 30 second respawn clock + 1 second per death added.

All of that (and more) on paper sounds over the top extreme, and it is, but it promotes a few things.  Idiotic players are at a minimum (rather the quick run and gun sort of game than this) and quite suddenly, a group of 16 players go from being a cluster that just happen to wear the same color to a group of players working towards a common goal, together.  I'm quite a huge fan of teamwork in games and realism often fosters that.

...still, realism can be a b****, and it usually helps to go in with at least one RL friend to grease the wheels of success, but when done right, is rather satisfying.  It's hard to emulate meaningful death in most video games these days, in that penalties often alienate the more casual gamer.

That sounds horrible to me. This is probably why I hate realistic racing games.

 

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When I want realism, I play World of World of Warcraft.

http://www.youtube.com/watch?v=Rw8gE3lnpLQ

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