Discussion on "Sacred 2: Fallen Angel" for Xbox 360
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Anyone playing this? I just picked it up, and it is a pretty good Diablo clone. The leveling process is pretty deep, and I'm still not sure I'm playing "correctly".
Anyone looking for a game, give me a shout.
Krazy Kaotik:and I'm still not sure I'm playing "correctly".
Thankfully this is the type of game where restarting after 20 levels because of a bad character build is no big deal. It's easy to make a bad build before understanding the games unintuitive mechanics. I love the game but losing a big survival bonus because of an over leveled boss spawn can get annoying.
check out the most active sites to get info on fun builds
http://www.sacredwiki.org/index.php5/Sacred_2:Fallen_Angel
Still hoping to get this game on the PS3, but I've been floating back and forth between 9th and 10th place, so I may just go out and buy the thing.
I hope it's at least SOMEWHAT intuitive, as my wife will be playing it with me, and while she enjoys this style of game, she often gets overwhelmed with the character advancement choices presented to her on level up.
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GreenManGaming
I have this coming in the mail to me right now.
Kenny007:I hope it's at least SOMEWHAT intuitive, as my wife will be playing it with me, and while she enjoys this style of game, she often gets overwhelmed with the character advancement choices presented to her on level up.
If you wait to choose until you level up, you are only presented with a few choices, at least that's how it seems. It's not like a skill tree or some sort of visual aide. I would call it underwhelming at presentation, but very complicated "under the hood"
Bottom line is if you spend 5 minutes reading the Wiki you won't need to worry about character development at all as you can simply plan your toon out ahead of time based on "good builds"
Basically you can go
Melee (2hand or 1 hand)
Tech/magic
Ranged
Summoner
With many sub flavors for each of the classes. The "catch" or "trick" is you won't notice a character has a "bad" build until you get to bosses or play on higher difficulty than bronze.
The wiki has a ton of more detailed info, but the most helpful aspect is avoiding building a character that becomes less and less effective, which can really get annoying.
I would prefer to be able to build a character "my way" but what happens is the mechanics of how the skills work is often explained poorly in game, which is why the wiki helps. YOu figure out that specializing in 1 area is simply more fun than trying all areas and being a slow mob killer.
You can still do it "your way" tho. For instance if you like a pure summoner build you can do it, but if you try to make a summoner/caster/melee build it will simply be slow to kill and quick to die.
The Melee build is one of the easiest ways to play, but it's also the easiest to pick the "wrong" skills for. For instance Blacksmith was made for melee toons, but the skill is kind of bugged so it's a total waste of a slot right now.
The wiki also explains (via links to "good build" threads) the all important WHEN to take a skill. Which defensive skills stack, etc...
The Dryad for instance is one of the more interesting characters to toy around with
http://forum.sacredeng.ascaron-net.com/forumdisplay.php?f=172
You can make a dual staff wielding +++++ INT build which can 2 hit boss mobs. Not an intuitive build at all, I mean dual staves and maxed out INT for melee? The "trick" is the +++ INT and the type of staff and skill ... the dryad becomes a magic/melee and the dual staffs do magic dmg based on INT....
LOVE this game! Been playing it for the past few weeks on PSN with my brother in-law and we been having a blast. Really takes me back to my Diablo II days.
While not as good as D2 was, it still holds up very well even after 40+ hours I've been playing over multiple characters.
The only complaint I have with the game is that only the host gets credit for completed quests when playing online co-op. You still get loot, exp, portals locations and revealed map credit.
The main story is crap of course but the gameplay and all the various builds you can create are tons of fun.
Kenny007: Still hoping to get this game on the PS3, but I've been floating back and forth between 9th and 10th place, so I may just go out and buy the thing. I hope it's at least SOMEWHAT intuitive, as my wife will be playing it with me, and while she enjoys this style of game, she often gets overwhelmed with the character advancement choices presented to her on level up.
No offense to you or your wife, but if she (or you) is one of those "slow, take your time" gamers, this game will suck playing on one console. Unfortunately, you can't both browse items or abilities at once, so one of you will have to sit and wait while the other does. Also, I played both the dark alliance and champions of norrath games back in the day, and while you can move further away from each other than you could in those games, The levels in this one are HUGE so you are constantly having to wait for the other person to catch up (if they are slow, as I mentioned). Back on the ps2, this was never a problem because the system couldn't really handle the open levels, and most of them were dungeon levels anyways.
If you can get past these problems (I couldn't, and ended up kicking my sister away and playing with 3 random people) you will definitely enjoy the game.
My advice to people starting out is:
1. DO not pick skills indiscriminately. You can only have a certain amount, and they come sparsely, so make sure you are picking good ones (the lores(or the ones that allow you to use a HIGHER LEVEL COMBAT ABILITY)) being the most important skills. If you see your abilities having levels of 20.1 or 8.5, then you are being penalized and need to upgrade the skill that corresponds to that section of abilities.
2. You level up your combat abilities by using the rune associated with that ability (you can also learn new abilities this way). My first impression was to keep dumping runes into a ability to make it stronger, but THE MORE RUNES YOU PUT, THE LONGER THE REGEN TIME OF THAT ABILITY IS. So there is a tradeoff, and sometimes its better not to put runes into abilities you don't use/use often, so that the regen times stay low.