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Purchasing points = inflation?

 
 
Purchasing points = inflation?
09-14-2011 6:48 PM by Bridgetn88. 84 replies.
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This post has 84 Replies | 21 Followers

Top 200 Contributor
Posts 446

I'm not sure this is neccisarily on topic, but after reading this I got the idea.

I could potentially make the cost of a game go up. Let say I've got Tony Hawk's Ungerground 2 for the Gamecube. It's at 150 points now. Then I make a post saying how super cool it is and what a great value it is at a mere 150 points. You can play it on the Wii and you would be a fool not to get it at that price. I do a little review make it sound like I really care about the gaming experince of others. Then 5-10 add it to there queue bam it jumps 50 points, I can pass it off for 200 points. 

 This site would be a nice microcasm study of the free market economy. 

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Alphateam, you must be one helluva writer to get 5-10 people to be all jazzed about a game simply from your review.  Keep in mind that the Goozex point assignment is a complex algorithm that takes more than simple supply and demand into its assessment.

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Not Ranked
Posts 89
Goozex_Clan

I agree that it is better if people are out there trading and keeping the games moving. If games are flowing throughout it might even make it worth the risk on some of those lesser known titles.

To me purchasing points for other than the 100 point games is not a sound idea. Basically a good used PS3 game for example would be 1000 or just about $50. When you can buy these for $60 new and probably get the cost down to 50 with a coupon this is not the best use of the site. My plan is to buy those games that I am on the fence that other people seem to like and if I don't plan on the playing them after I'm done they can hopefully be traded for a couple of less popular games that I might enjoy more.

Top 200 Contributor
Posts 446

 @Lurk

 

Ok I guess you are right. I can't write for beans and I'm sure the % of people who view the forums is low. So it would be hard to influence, but....it is just cool to see a little microcasm of a free market I guess.

 

PS. Go out and try Tony Hawk Underground 2 for the Gamecube. It is a super cool game. Stick out tongue 

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I wasn't at all criticizing what you were thinking of doing.  In fact I encourage you to write up reviews and accurately bring awareness to specific games to their realistic and accurate point levels.  Give it a shot, and let us know how your little experiment goes.

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Not Ranked
Posts 57

Dimidium:

Blackcoyote:

 Point value for games on Goozex is controlled by an algorithm that takes into account the following variables:

1. Current MSRP

2. Date released

3. Supply & Demand of games

4.  Other 

 

Maybe this explains why a lot of games are grossly overpriced. Taking the MSRP into effect makes no sense in my opinion because new games are not being traded. The biggest problem I see with this is, for example I just traded Kane & Lynch for PS3 and got 1000 points. Selling this game would net a max of $40 yet the person that traded 1000 points spent roughly $50.

 

 

Of course they have to take MSRP into account.  It makes a lot of difference if the game is worth $30 new instead of $50 new.  I mean, do you think when Gamestop sets the price of their games they dont take the MSRP into account?

From what I've seen there are very few games that are grossly overpriced.  Those that are somewhat over priced usually are because of massive demand.  I generally base my value comparisons of Goozex to ebay and Gamestop and Goozex is usually pretty competitive.  As such I think that anyone getting in a fuss over inflation right now is worrying about something that isn't a problem at the moment.

Top 150 Contributor
Posts 719
Goozex_Clan

macdude22:
I'm going to track my requested games for the next few weeks/months and see if anything sticks out at me but between the nature of the system, the quasi-control of the system, and the seeming high number of requests vs. avalable games I don't think inflation occuring.
 

Any results from this tracking?  Thanks to pichu0102 for bringing this up in another thread, and thanks to timpysan for directing to search here.  This thread has been very interesting.  I've been quite satisfied with the value I got for my old games and how they have converted to new (to me) games.  Though I'll admit when I look at my completed trades, I get happy when "points traded" is higher than "points now", and sad when it's the other way around; but overall, things seem pretty balanced.  Yay goozex! 

Top 500 Contributor
Posts 196

somewan:

macdude22:
I'm going to track my requested games for the next few weeks/months and see if anything sticks out at me but between the nature of the system, the quasi-control of the system, and the seeming high number of requests vs. avalable games I don't think inflation occuring.
 

Any results from this tracking?  Thanks to pichu0102 for bringing this up in another thread, and thanks to timpysan for directing to search here.  This thread has been very interesting.  I've been quite satisfied with the value I got for my old games and how they have converted to new (to me) games.  Though I'll admit when I look at my completed trades, I get happy when "points traded" is higher than "points now", and sad when it's the other way around; but overall, things seem pretty balanced.  Yay goozex! 

 

 

Well I pared down my Request list quite a bit a while back but I been tracking a few still. 

 These results are as of today tracked from 1-15-08 (thats as far back as I have data but I wasn't as detailed as I should have been in my notebook)

Suikoden - Stayed the same at 1000

Tetris Evolution - dropped 200

Beautiful Katamari - Dropped 100

The Darkness - Dropped 100

F.E.A.R. - Dropped 300

Marvel: Ultimate Alliance - Dropped 200

Suikoden V - Rose 100

Zoo Tycoon 2 - Stayed the same at 150

 

To be honest this seems inline with what I would expect, some of these games had MSRP drops like FEAR. But based on my limited sample I don't see any evidence of rampant inflation which would cause the price of games to go up. Generally I'm ecstatic with my goozex experiences as I've saved over $450 in cold hard cash trading here vs. going to the local game store to trade in. I realize I can sell games on elame but my time is a precious commodity as well and I've no time to deal with that train wreck these days. The fact is after I seeded in a few games back when I started my trading is pretty self sustaining at only a cost of trade credits anymore.

Not Ranked
Posts 27

Ah, the internet. Someone always has to post an opinion, no matter how irrelevant or misinformed...

Could someone better explain the example of new games offsetting the 100 point bonus? In my head, I have this idea that the inflation is represented in increased wait times for games. There has to be some sort of odd mutation of opportunity cost when points are increased across all users, meaning that they will be able to trade for more games and it will be reflected in increased wait time as more people sit in queue. 

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If they do have any effect, I would think that more new users would actually lead to decreasing wait times. Anyone who's actually contributing to the length of the request queues needs to send out some games first in order to earn more points, thus decreasing the wait for those games they've listed that wouldn't have otherwise been available. Overall, the amount of promotional points are insignificant in comparison with the volume of points generated through normal trading.

I'm not sure if that actually answers your question... but this thread gives some examples of how quickly new games can become available. It doesn't seem like delays are a huge issue as long as you get your requests in.

Top 500 Contributor
Posts 288

I'm not going to attempt to have an answer to all of this, and will admit the whole thing kinda seems like a complicated pyramid scheme, but... The one thing nobody has brought up is that it seems absolutely essential for new points to be created as long as game supply increases. Obviously some amount had to be created to start the ball rolling, and if the number of points stayed static while the number of new users without points increased, more people would be trying to obtain those points, and increasing what they were willing to give for each point, causing deflation, and freezing the number of trades going on at any given time. I'd also suspect that the number of people walking away from their points is higher than you imagine. It gets exciting to throw all of your stuff up here and turn it into points, only to realize that you have to wait in line for the things you really want - New games are over-requested, old games are under-requested.

EDIT: wow just realized i responded to a 1.5 year old thread.. duh.

Top 500 Contributor
Posts 96

The issue does not become one of inflation but instead an issue of delays...

As more points enter the "economy" w/o games tied to them it creates an imbalance between the games available and the points available at any time. Therefore since their are less available games you will need to wait longer to get games as more requests will be made than offers... However since this is not a purely liquid economy it should not be too much of an issue (although it gets worse as time goes on) due to members not spending making requests to spend down all of thier points at all times.

Since the algorithm for pricing games is not soley dependant on supply and demand within the economy (otherwise games would never go down in points while I am waiting for my request to be matched and oh 2 have in the past week) this will not cause inflation although it could. But since the internal economy is in a constant state of deflation (games tend to go down in points over time, but remain the same game) I dont know if this would really be an issue unless people were buying tons of points and taking games off of the market.

All I ever wanted was to play...Smile

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DuG37:
people were buying tons of points and taking games off of the market.

This does happen

 

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EDIT: wow just realized i responded to a 1.5 year old thread.. duh.

 

Hahaha, and that was in 2009!

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