Search Forums
Navigation bar
Forum Shortcuts

Best Video Game Mechanic

 
 
Best Video Game Mechanic
02-03-2009 10:50 AM by Thoraxe the Impaler. 20 replies.
Page 2 of 2 (21 items) < Previous 1 2

rated by 0 users
This post has 20 Replies | 4 Followers

Top 10 Contributor
Posts 6,506
Goozex_ClanGoozex-MegaPosterGoozex-VeteranGoozex-ViralGoozex

taintedzodiac:

Even the puns are wrong on this one. Cid is by far the best video game mechanic.

Word up.

 

Top 150 Contributor
Posts 616
Goozex_ClanGoozex-VeteranGoozex-ViralGoozex

I'm a big fan of mouselook.  I remember playing Doom, before mouselook, and using the arrow keys on the keyboard to aim... and if an enemy was really high above your shots magically shot upwards at them (there was no aiming up or down, just right and left).

That was my serious reply.  Jokingly, my favorite game mechanic as of late (because Cid and Slippy both stink), were the condoms in Fable 2.  Virtual STD's is serious business.  If Mario jumps on the wrong turtle and gets herpes, is the princess even going to WANT to be saved?  Mario says "Be-a safe while-a plumbing!"

klip_twings Win Free Prizes

Top 500 Contributor
Posts 112

I want to see more RPGs using timed criticals and blocks. I know it really wouldn't work in a real time game, but does anybody else hit the action button when your character hits the enemy hoping for some reason this time it will make you do more damage.

They executed it perfectly in Super Mario RPG...and it's a mechanic that isn't used nearly as often as it should.

The sig I made

Top 25 Contributor
Posts 5,411
BetaTestersGoozex AVGoozex_ClanGoozex-BuilderGoozex-GoozcastGoozex-MegaPosterGoozex-VeteranGoozex-ViralGoozexModerator

Interjection:

I want to see more RPGs using timed criticals and blocks. I know it really wouldn't work in a real time game, but does anybody else hit the action button when your character hits the enemy hoping for some reason this time it will make you do more damage.

They executed it perfectly in Super Mario RPG...and it's a mechanic that isn't used nearly as often as it should.

Eternal Sonata used this extensively, and Lost Odyssey did to a lesser degree.

Goozex Forum Moderator

 

Top 10 Contributor
Posts 6,506
Goozex_ClanGoozex-MegaPosterGoozex-VeteranGoozex-ViralGoozex

Interjection:

I want to see more RPGs using timed criticals and blocks. I know it really wouldn't work in a real time game, but does anybody else hit the action button when your character hits the enemy hoping for some reason this time it will make you do more damage.

They executed it perfectly in Super Mario RPG...and it's a mechanic that isn't used nearly as often as it should.

I like that a lot, when there's a reason for it.  Like in FFVIII, how the critical was from firing the gun sword at the right time. 

These can be done way bad though, too.  Like Last Remnant, where it's such a pain you just switch it to auto, then a 1/2 hour later you get an aceivement for how great your critical hit timing is. Confused

 

Top 500 Contributor
Posts 143

Wario took some serious steroids I believe.

Previous | Next | RSS Page 2 of 2 (21 items) < Previous 1 2
 
 
About Goozex
About
Contact us
Advertise
Supporters
Site areas
Games
Movies
Forums
Toolbox
API
Cards
Help and Support
How it works
FAQ
Help
What's new
Announcements
RSS
In the news
Updates

Copyright © 2006-2010 Goozex, Inc. - All rights reserved - Patent pending
Game db © 2006-10 Rovi, Inc. - For personal non-commercial use only. All rights reserved.