Wolfenstein: First Impressions
Erik Kubik Says A new Wolfenstein
game!!?? I first heard of this about two months ago. For fans of the
series, it’s been awhile. Eight years is a long time to wait. The last
game in the series, 2001’s Return to Castle Wolfenstein,
thundered onto the Xbox and the PC. I fondly remember the game, with
its big boss fights, crazy weapons, zombies, endless Nazi killing fun,
and a great multiplayer mode.
Just like the original game back
in the early 1990s, I would expect the new Wolfenstein game to garner a
whole new set of FPS expectations. However, being “new” and “different”
these days is more difficult because of the overly saturated FPS
market. My initial impressions of the Playstation 3 version are good.
The game opens by thrusting you into the action. The difficulty
settings made me chuckle, straight from likes of DOOM, gamers are
presented with several difficulty options including “Don’t hurt me
daddy” and “Can I Play?”
Here
are two things I like so far: the over-copious amounts of gore and the
big explosions that send enemies and their limbs flying. There are new
mystical powers, and as in previous games, the *** are trying to
acquire some sort of ancient technology. In the beginning, the powers
feel cheap and gimmicky. Slow down time, done! Use powers to look for
secrets, done! Nothing screams OMFG: I am a God; well at least not yet.
I’m
a little confused on the storyline and how everything ties together.
The Intel, journal entries, and character interaction attempts to
clarify some things but so far it's failing me.
So far there’s
not a whole lot of new things for this aging IP. But the fast paced
action and gorgeous graphics make me want to come back for more. As the
game progresses, I’m hoping for these things: a large mini-gun, a BFG,
and some zombies.
Original post on The Goozex Report